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An Analysis of Computer Game Addiction in Primary School Children and Its Affecting Factors

An Analysis of Computer Game Addiction in Primary School Children and Its Affecting Factors Abstract Background Computer games are included in next-generation technologies in today's developed visual media world. They are attractive to all ages, but the dramatic increase in the use of computer games in children and adolescents is remarkable. This study aims to determine the computer game addiction in primary school children and its affecting factors. Methods The study sample consisted of 476 students among 952 students enrolled in three primary schools in Fethiye, Muğla. Data were collected from the students using the “Child Information Form” and the “Computer Game Addiction Scale for Children.” The data were analyzed using numbers, percentages, independent samples, one-way analysis of variance, and regression analysis. Results This study found that there was a statistically significant difference between gender, class grade, level of income, mothers' educational level, the presence of a game console/computer at home, and the computer game addiction scale scores (p < .05). It was also found that students who spend more time on the Internet and playing computer game constitute the most at-risk group for computer game addiction (p < .05). Conclusion Some interventions can be planned to decrease computer game addiction particularly in male students, children and families with low income and educational level, and students who have computers and game consoles at home with longer duration of gaming and Internet use with the cooperation of schools, school nurses, teachers, and parents. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Journal of Addictions Nursing Wolters Kluwer Health

An Analysis of Computer Game Addiction in Primary School Children and Its Affecting Factors

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Publisher
Wolters Kluwer Health
Copyright
Copyright © 2020 International Nurses Society on Addictions
ISSN
1088-4602
eISSN
1548-7148
DOI
10.1097/JAN.0000000000000322
Publisher site
See Article on Publisher Site

Abstract

Abstract Background Computer games are included in next-generation technologies in today's developed visual media world. They are attractive to all ages, but the dramatic increase in the use of computer games in children and adolescents is remarkable. This study aims to determine the computer game addiction in primary school children and its affecting factors. Methods The study sample consisted of 476 students among 952 students enrolled in three primary schools in Fethiye, Muğla. Data were collected from the students using the “Child Information Form” and the “Computer Game Addiction Scale for Children.” The data were analyzed using numbers, percentages, independent samples, one-way analysis of variance, and regression analysis. Results This study found that there was a statistically significant difference between gender, class grade, level of income, mothers' educational level, the presence of a game console/computer at home, and the computer game addiction scale scores (p < .05). It was also found that students who spend more time on the Internet and playing computer game constitute the most at-risk group for computer game addiction (p < .05). Conclusion Some interventions can be planned to decrease computer game addiction particularly in male students, children and families with low income and educational level, and students who have computers and game consoles at home with longer duration of gaming and Internet use with the cooperation of schools, school nurses, teachers, and parents.

Journal

Journal of Addictions NursingWolters Kluwer Health

Published: Jan 1, 2020

References